Papers with Game-based Adversarial self-play InterActive training paradigm
Battling against Tough Resister: Strategy Planning with Adversarial Game for Non-collaborative Dialogues (2025.acl-long)
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| Challenge: | Non-collaborative dialogue involves two participants with conflicting interests engaging in multiround dialogue to achieve their own goals. |
| Approach: | They propose a Game-based Adversarial self-play InterActive training paradigm which constructs an adversarial two-player (a persuader and a resister) zero-sum game and guides the game to approximate Nash Equilibrium (NE) via reinforcement learning. |
| Outcome: | The proposed model achieves state-of-the-art performance on three datasets. |